
Your island.
Your curse.
Your problem.
Every morning you draw land cards, and one curse. You decide where the curse goes. At night, that's where the monsters come from.

A tower defense game
where you build the map.
Each day has three parts and takes about three minutes.
Dawn. You draw a few terrain cards and a curse. Lay the land so forests join up and wheat grows next to water. The curse needs a spot too, ideally far from the village.
Day. Your villagers chop wood, fish and bring in the harvest. You spend it on homes, farms and towers.
Night. Monsters crawl out of the curses and head for the village. If your towers are in the right places, you'll see the morning.
It all starts
with one house.
On day one, your island is a few tiles of land. Forty days later, it could look like this.


Lovely in daylight.
Less so after dark.
Slimes, skeletons, ghost pirates and worse. Every ten days, a new kind of monster turns up.


Promotional illustrations
A day
on the island.
Dawn.
Draw terrain and curse cards. Grow your island and choose where the monsters will come from.
No two islands
turn out the same.
The cards decide what you get. You decide where it goes. Here are three islands from the game.
In-game screenshots
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when it's ready?
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